Base Stats
Attack SpeedBuff
Voor:
0.55Nu: 0.625Attack Speed GrowthNerf
Voor:
0.02Nu: 0.015Armor GrowthNerf
Voor:
4.2Nu: 3Magic Resist GrowthNerf
Voor:
2.05Nu: 1Movement SpeedNerf
Voor:
335Nu: 330
Passive - Break the Mold
Passive DurationBuff
Voor:
4 secondsNu: 5 secondsArmor and Magic Resist ShredNerf
Voor:
10%Nu: 2.5%newStacks On Stacks: Armor and Magic Resist shred now stacks up to 5 times per target. All of Rell’s abilities will also apply a stack of her Passive
Minimum Armor and Magic Resist StealNerf
Voor:
5-12 (based on level)Nu: 1.25-3 (based on level)newDeath Proof Magnets: Rell keeps resists for the full duration of the Passive buff, even if the target dies
removedRode Off: Passive no longer deals bonus magic damage on hit
removedInto The: Hitting a new target no longer refreshes the Passive duration on all targets
removedSunset: Passive no longer applies to minions
Q - Shattering Strike
Stunning Strike
Q now stuns all targets hit for 0.75 seconds
removedWho Needs Heals Anyway: Q no longer heals Rell or her allies
Range
Voor:
685 units in front of Rell, 150 behind RellNu: 520 in front of Rell, 220 behind RellCooldownNerf
Voor:
9/8/7/6/5 secondsNu: 11/10.5/10/9.5/9 secondsMagic DamageNerf
Voor:
70/115/160/205/250 (+50% AP)Nu: 60/95/130/165/200 (+50% AP)Cast TimeNerf
Voor:
0.35 secondsNu: 0.5 secondsnewJungle Rell?: Deals 250% damage to jungle camps
newA Swing and a (Hopefully) Hit: When Rell casts Q, she moves 100 units forward as she takes a step to swing
removedAll The Damages: On old Rell, Q did reduced damage to enemies after the first, and only applied passive to the first enemy hit. Now it does full damage and applies passive to all enemies hit
W - Ferromancy: Crash Down
newDismounted Bonus Attack Speed: 15/20/25/30/35%
newDismounted Bonus Attack Range: Gain 75 Attack Range
Dismounted Bonus Armor and Magic ResistBuff
Voor:
10%Nu: 12%Dismounted Movement SpeedNerf
Voor:
: Reduced to 280 flatNu: Reduced by 15% (Note: this will be a nerf early game and a buff late game.)removedCan’t Stop Me Now: Rell no longer has a movement speed cap while dismounted
Magic DamageNerf
Voor:
70/105/140/175/210 (+60%AP)Nu: 70/100/130/160/190 (+60%AP)Shield ValueNerf
Voor:
35/60/85/110/135 (+12% maximum health)Nu: 30/55/80/105/130 (+10% maximum health)Maximum Slide DistanceNerf
Voor:
375Nu: 320AoE Radius FormNerf
Voor:
200Nu: 180Jump RangeNerf
Voor:
500Nu: 400Knock Up DurationNerf
Voor:
1 secondNu: 0.75 secondsSlidespeedBuff
Voor:
85% of jump speedNu: 100% of jump speednewActually Jungle Rell Though…: Now deals 250% damage to jungle camps
W - Ferromancy: Mount Up
removedMounted Bonus Movement Speed: Rell no longer gains bonus passive movement speed while mounted.
Initial Movement Speed Bonus
Voor:
25/30/45/40/45% for 3.5 secondsNu: 30% that rapidly decays over 1 second
E - Attract and Repel
newPassive - Mounted Alacrity: Rell gains 5/8/11/14/17/20/24/28/32/36/40/45/50 move speed while mounted at levels 1-13, reduced by 50% in combat.
newActive - Full Tilt: Rell and an ally charge, gaining ramping Movement Speed up to 15/17.5/20/22.5/25% over 3 seconds, this is doubled to 30/35/40/45/50% toward enemies or each other. Additionally, Rell’s next Attack or Shattering Strike explodes in an area for 25/35/45/55/65 (+30% AP) (+2/2.5/3/3.5/4% Maximum Health Damage).
