Base Stats
Attack SpeedBuff
Before:
0.55Now: 0.625Attack Speed GrowthNerf
Before:
0.02Now: 0.015Armor GrowthNerf
Before:
4.2Now: 3Magic Resist GrowthNerf
Before:
2.05Now: 1Movement SpeedNerf
Before:
335Now: 330
Passive - Break the Mold
Passive DurationBuff
Before:
4 secondsNow: 5 secondsArmor and Magic Resist ShredNerf
Before:
10%Now: 2.5%newStacks On Stacks: Armor and Magic Resist shred now stacks up to 5 times per target. All of Rell’s abilities will also apply a stack of her Passive
Minimum Armor and Magic Resist StealNerf
Before:
5-12 (based on level)Now: 1.25-3 (based on level)newDeath Proof Magnets: Rell keeps resists for the full duration of the Passive buff, even if the target dies
removedRode Off: Passive no longer deals bonus magic damage on hit
removedInto The: Hitting a new target no longer refreshes the Passive duration on all targets
removedSunset: Passive no longer applies to minions
Q - Shattering Strike
Stunning Strike
Q now stuns all targets hit for 0.75 seconds
removedWho Needs Heals Anyway: Q no longer heals Rell or her allies
Range
Before:
685 units in front of Rell, 150 behind RellNow: 520 in front of Rell, 220 behind RellCooldownNerf
Before:
9/8/7/6/5 secondsNow: 11/10.5/10/9.5/9 secondsMagic DamageNerf
Before:
70/115/160/205/250 (+50% AP)Now: 60/95/130/165/200 (+50% AP)Cast TimeNerf
Before:
0.35 secondsNow: 0.5 secondsnewJungle Rell?: Deals 250% damage to jungle camps
newA Swing and a (Hopefully) Hit: When Rell casts Q, she moves 100 units forward as she takes a step to swing
removedAll The Damages: On old Rell, Q did reduced damage to enemies after the first, and only applied passive to the first enemy hit. Now it does full damage and applies passive to all enemies hit
W - Ferromancy: Crash Down
newDismounted Bonus Attack Speed: 15/20/25/30/35%
newDismounted Bonus Attack Range: Gain 75 Attack Range
Dismounted Bonus Armor and Magic ResistBuff
Before:
10%Now: 12%Dismounted Movement SpeedNerf
Before:
: Reduced to 280 flatNow: Reduced by 15% (Note: this will be a nerf early game and a buff late game.)removedCan’t Stop Me Now: Rell no longer has a movement speed cap while dismounted
Magic DamageNerf
Before:
70/105/140/175/210 (+60%AP)Now: 70/100/130/160/190 (+60%AP)Shield ValueNerf
Before:
35/60/85/110/135 (+12% maximum health)Now: 30/55/80/105/130 (+10% maximum health)Maximum Slide DistanceNerf
Before:
375Now: 320AoE Radius FormNerf
Before:
200Now: 180Jump RangeNerf
Before:
500Now: 400Knock Up DurationNerf
Before:
1 secondNow: 0.75 secondsSlidespeedBuff
Before:
85% of jump speedNow: 100% of jump speednewActually Jungle Rell Though…: Now deals 250% damage to jungle camps
W - Ferromancy: Mount Up
removedMounted Bonus Movement Speed: Rell no longer gains bonus passive movement speed while mounted.
Initial Movement Speed Bonus
Before:
25/30/45/40/45% for 3.5 secondsNow: 30% that rapidly decays over 1 second
E - Attract and Repel
newPassive - Mounted Alacrity: Rell gains 5/8/11/14/17/20/24/28/32/36/40/45/50 move speed while mounted at levels 1-13, reduced by 50% in combat.
newActive - Full Tilt: Rell and an ally charge, gaining ramping Movement Speed up to 15/17.5/20/22.5/25% over 3 seconds, this is doubled to 30/35/40/45/50% toward enemies or each other. Additionally, Rell’s next Attack or Shattering Strike explodes in an area for 25/35/45/55/65 (+30% AP) (+2/2.5/3/3.5/4% Maximum Health Damage).
