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Patches,changes and analysis

Patch 14.3

Official notesGo to current patch
Champions
23
Buffs
15
Nerfs
10
Adjustments
21
Items
22

The analysis for this patch isn't available. The changes below are.

Affected champions23

Q - Breath of Light

  • Mana Cost per SecondBuff

    Before: 45/50/55/60/65Now: 30/35/40/45/50

  • Stardust Stacks per Champion BurstBuff

    Before: : 1Now: 3

W - Astral Flight

  • Mana CostBuff

    Before: 80/85/90/95/100Now: 50/55/60/65/70

  • CooldownBuff

    Before: 22/20.5/19/17.5/16 secondsNow: 15/14/13/12/11 seconds

  • Q - Breath of Light Bonus DamageBuff

    Before: 14/15.5/17/18.5/20%Now: 18/20/22/24/26%

E - Singularity

  • Stardust Stacks per Champion TakedownNerf

    Before: 5Now: 2

  • Stardust Stacks per Epic Monster TakedownNerf

    Before: 5Now: 2

  • Stardust Stacks per Cannon Minion TakedownNerf

    Before: 3Now: 2

  • Stardust Stacks per Large Monster TakedownNerf

    Before: 3Now: 2

Change type
Sort

Items8

  • Essence Reaver

    Buff
    • Attack DamageBuff

      Before: 55

      Now: 60

  • Guinsoo’s Rageblade

    Adjusted
    • Item RecipeNerf

      Before: Amplifying Tome + Hearthbound Axe + Long Sword + 1050 gold

      Now: Amplifying Tome + Recurve Bow + Pickaxe + 1025 gold

    • Attack DamageBuff

      Before: 30

      Now: 35

    • Ability PowerBuff

      Before: 30

      Now: 35

  • Hullbreaker

    Adjusted
    • Big Bugfix

      Fixed a bug that caused the Hullbreaker buff to minions to unintentionally fall off when an allied champion is nearby.

  • Kaenic Rookern

    Nerf
    • Magic Shield StrengthNerf

      Before: 20% of maximum health

      Now: 18% of maximum health

    • Shield Refresh CooldownNerf

      Before: 12 seconds without taking damage

      Now: 15 seconds without taking damage

  • Rod of Ages

    Buff
    • HealthBuff

      Before: 350

      Now: 400

    • ManaBuff

      Before: 300

      Now: 400

  • Stridebreaker

    Adjusted
    • Total CostNerf

      Before: 3000 gold

      Now: 3300 gold

    • Item RecipeNerf

      Before: Phage + Pickaxe + Dagger + 725 gold

      Now: Tiamat + Phage + Dagger + 600 gold

    • HealthBuff

      Before: 400

      Now: 450

    • Attack DamageNerf

      Before: 55

      Now: 50

    • newPassive - Cleave: Basic attacks deal 40% AD (melee) / 20% AD (ranged) physical damage to enemies near the primary target.

    • newActive - Breaking Shockwave: Now deals 80% AD physical damage on cast. (Note: Slow and bonus movement speed values are unchanged.)

    • Active CooldownBuff

      Before: 20 seconds

      Now: 15 seconds

    Dreamshatter (Ornn Upgrade)

    • Attack DamageNerf

      Before: 70

      Now: 60

    • HealthBuff

      Before: 475

      Now: 600

    • Ability HasteNerf

      Before: 25

      Now: 0 (Note: this is a bugfix.)

  • The Collector

    Nerf
    • Attack DamageNerf

      Before: 60

      Now: 55

  • Youmuu’s Ghostblade

    Adjusted
    • Out of Combat Bonus Movement Speed

      Before: 40

      Now: 40 (melee) / 20 (ranged)

    • Active Bonus Movement Speed

      Before: 20%

      Now: 20% (melee) / 15% (ranged)

AP Item and Proc Damage Changes14

  • Archangel's Staff / Seraph's Embrace

    Buff
    • Total CostBuff

      Before: 3000

      Now: 2900

    • Combine CostBuff

      Before: 500

      Now: 400

  • Echoes of Helia

    Adjusted
    • Damage per ShardNerf

      Before: 55

      Now: 45

    • Heal per ShardBuff

      Before: 20

      Now: 40

  • Hextech Alternator

    Buff
    • Revved DamageBuff

      Before: 50-125 (based on level)

      Now: 65 at all levels

  • Hextech Rocketbelt

    Nerf
    • Supersonic DamageNerf

      Before: 125 (+15% AP)

      Now: 100 (+10% AP)

  • Kraken Slayer

    Buff
    • Bring It Down DamageBuff

      Before: 35-85 (levels 8-18) (+65% total AD) (+60% AP)

      Now: 140-310 (levels 8-18)

  • Lich Bane

    Nerf
    • Spellblade DamageNerf

      Before: 100% base AD (+50% AP)

      Now: 75% base AD (+50% AP)

  • Luden’s Companion

    Buff
    • Total CostBuff

      Before: 3000

      Now: 2900

    • Combine CostBuff

      Before: 700

      Now: 600

    • Ability PowerBuff

      Before: 90

      Now: 95

    • Fire Damage

      Before: 40 (+8% AP)

      Now: 45 (+4% AP)

  • Malignance

    Adjusted
    • Total CostBuff

      Before: 2800

      Now: 2700

    • Combine CostBuff

      Before: 700

      Now: 600

    • Damage per SecondNerf

      Before: 60 (+6% AP)

      Now: 60 (+5% AP)

    • Magic Resist ShredBuff

      Before: 6-12 (based on level)

      Now: 10 at all levels

  • Profane Hydra

    Adjusted
    • Passive Cleave DamageBuff

      Before: 40% AD (melee) / 20% AD (ranged)

      Now: 50% AD (melee) / 25% AD (ranged)

    • Active Heretical Cleave Damage Against Targets Below 50% Maximum HealthNerf

      Before: 150% total AD

      Now: 130% total AD

  • Statikk Shiv

    Adjusted
    • Total CostBuff

      Before: 3000

      Now: 2700

    • Combine CostBuff

      Before: 400

      Now: 100

    • Electroshock Damage to ChampionsNerf

      Before: 100-180 (based on level)

      Now: 90 at all levels

  • Stormrazor

    Buff
    • Bolt DamageBuff

      Before: 90 (+25% total AD)

      Now: 100

    • Bolt Bonus Movement SpeedBuff

      Before: 1

      Now: 1.5 seconds

  • Stormsurge

    Buff
    • Ability PowerBuff

      Before: 90

      Now: 95

    • Squall Damage

      Before: 100-200 (level 1-18) (+20% AP)

      Now: 140 (+20% AP)

  • Sundered Sky

    Adjusted
    • Attack DamageNerf

      Before: 55

      Now: 45

    • HealthBuff

      Before: 300

      Now: 450

  • Titanic Hydra

    Adjusted
    • HealthBuff

      Before: 500

      Now: 550

    • Active Titanic Crescent Damage to Primary TargetNerf

      Before: 6% maximum health (melee) / 3% maximum health (ranged)

      Now: 4% maximum health (melee) / 2% maximum health (ranged)

Systems1

  • Rift Herald

    Adjusted
    • newSlow Start: For the first three seconds after spawning, Rift Herald has very high maneuverability and will be easier to turn. Every 2 seconds after Herald slowly becomes less maneuverable as its speed increases.

    • Damage from Wall Collision

      Before: Crashing into a wall while controlling Herald will deal damage equal to that of crashing into a tower to Shelly

      Now: Crashing into a wall while controlling Herald will deal 20% of the damage received compared to crashing into a tower to Shelly

    • We Don’t Have All Game…

      Player-summoned Rift Herald trinket spawning has been sped up by 1 second.

Numbers taken from Riot Games' official patch notes. Read the full notes