Skip to content

Patches,changes and analysis

Patch 25.24

Official notesGo to current patch
Champions
13
Buffs
10
Nerfs
12
Adjustments
6
Items
0

ULTY analysis

Analysing the patch…

We're reading every change. The analysis will show up here in a few seconds.

Affected champions13

Q - Arctic Assault

  • CooldownBuff

    Before: 19 / 17.5 / 16 / 14.5 / 13Now: 18 / 16.5 / 15 / 13.5 / 12 seconds

  • Mana CostBuff

    Before: 70 / 75 / 80 / 85 / 90Now: 60 / 65 / 70 / 75 /80

  • AP RatioBuff

    Before: 60%Now: 75%

W - Winter's Wrath

  • Mana CostBuff

    Before: 65Now: 60

  • First Hit AP RatioBuff

    Before: 20%Now: 30%

E - Permafrost

  • AP RatioBuff

    Before: 60%Now: 70%

R - Glacial Prison

  • CooldownBuff

    Before: 130 / 110 / 90Now: 120 / 105 / 90 seconds

Change type
Sort

12/16/2025 Mid-Patch Updates9

  • Aatrox

    Nerf

    Q - The Darkin Blade

    • Minimum Bonus Monster DamageNerf

      Before: 40

      Now: 15

  • Ambessa

    Adjusted

    Passive - Drakehound's Step

    • DamageNerf

      Before: (+30% bonus AD)

      Now: (+25% bonus AD)

    E - Lacerate

    • DamageBuff

      Before: (+ 40 / 45 / 50 / 55 / 60% bonus AD)

      Now: (+ 50% bonus AD)

  • Lux

    Buff

    Passive - Illumination

    • AP RatioBuff

      Before: (+30% AP)

      Now: (+35% AP)

    Q - Light Binding

    • AP RatioBuff

      Before: (+65% AP)

      Now: (+75% AP)

  • Miss Fortune

    Nerf

    Base Stats

    • Base HealthNerf

      Before: 640

      Now: 625

    • Health GrowthNerf

      Before: 103

      Now: 100

  • Qiyana

    Nerf

    Q - Edge of Ixtal / Elemental Wrath

    • Monster DamageNerf

      Before: 1.75x

      Now: 1.55x

  • Sylas

    Nerf

    Passive - Petricite Burst

    • Monster DamageNerf

      Before: 1.3x

      Now: 1.15x

  • Tahm Kench

    Buff

    Passive - An Acquired Taste

    • DamageBuff

      Before: (+4% bonus HP)

      Now: (+4.5% bonus HP)

  • Volibear

    Buff

    W - Frenzied Maul

    • DamageBuff

      Before: (+100% AD)

      Now: (+110% AD)

  • Zaahen

    Nerf

    Q - The Darkin Glaive

    • Hold/Recast DurationNerf

      Before: 5 seconds

      Now: 4 seconds

    • Q1 no longer heals when hitting wards, plants, or structures

    • Q1 Bonus Damage RatioNerf

      Before: (+ 20 / 30 / 40 / 50 / 60% bonus AD)

      Now: (+ 20 / 25 / 30 / 35 / 40% bonus AD)

    • Q2 Bonus Damage RatioNerf

      Before: (+ 20 / 30 / 40 / 50 / 60% bonus AD)

      Now: (+ 20 / 25 / 30 / 35 / 40% bonus AD)

    E - Aureate Rush

    • Outer Ring Bonus Damage RatioNerf

      Before: (+ 100% bonus AD)

      Now: (+ 75% bonus AD)

Runes1

  • Bloodline

    Buff
    • Life Steal per StackBuff

      Before: 0.4%

      Now: 0.45%

    • Maximum Life StealBuff

      Before: 6%

      Now: 6.75%

ARAM Mayhem5

  • ARAM Mayhem

    Adjusted

    New Augments

    • Dashing or blinking causes you to leave behind a trail that detonates after a short delay, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit. Enemies can only be affected once every 0.5 seconds from all cast instances.

    • Deal 70% damage to minion

    • Limit to 2 players per game

    • Replace your Non-flash summoner with Orbital Laser

    • On Active, Call upon an orbital laser to fire down on the target location after 2.5 seconds, immediately dealing true damage equal to the 25% of the target's maximum health then up to a total of 360 - 600 (based on level) magic damage over 3 seconds

    • Deal 70% damage to minion

    • Limit to 1 player per game

    • Damaging enemies over 700 units away casts an Ezreal R in their direction. The barrage deals 100 – 350(+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through

    • Cooldown: 15s overall, not per target cooldown

    • Limit to 1 player per game

    • Gain the Hail of Blades and Press the Attack Keystone Runes.

    • Hail of Blades - Your first 3 Attacks have massively increased Attack Speed (140% for melee, 80% for ranged).

    • Press the Attack - Hitting 3 Attacks against the same enemy deals a burst of damage (120-360 based on level) and increases your damage until you leave combat (15%).

    • Transmute all of your augments into random Prismatic augments.

    • When you gain permanent stacks of an ability, gain 75% more.

    • Gain 30 ability hast on your ultimate. After casting your ultimate, reset all your basic ability cooldown and gain 300 ability hast on basic abilities for 15s. (20s cooldown)

  • ARAM Mayhem

    Adjusted

    New Items

    • Total Cost: 3000 gold

    • 80 Ability Power

    • 40 Attack Damage

    • 10% Life Steal

    • Passive – Spell Vamp: Gain 10% Spell Vamp.

    • Active – Lightning Bolt (60s Cooldown): Shock a target enemy champion, dealing 175-253 (+30%AP) magic damage and slowing them by 25% for 1.5 seconds.

    • Total Cost: 2350 gold

    • 45 Ability Power

    • 200 Health

    • 12% Heal & Shield Power

    • 15 Ability Haste

    • Passive – Effervescence: Gain 1.2% Attack Speed for every 1% Heal & Shield Power you have.

    • Passive – Peppermint: On-hit: Heal the lowest-health nearby ally champion for 15-40 (+10%bAD) (+7%AP) (Prioritizes allies with lower current health.)

  • ARAM Mayhem

    Buff

    Augment Buffs

    • Cast RangeBuff

      Before: 1600

      Now: 2000

    • Cast RangeBuff

      Before: 600

      Now: 800

    • Changed the cast from target cast to self cast so you no longer need to select a target to cast the spell.

    • Zhonya's CooldownBuff

      Before: 90

      Now: 45 seconds

    • Base Slow AmountBuff

      Before: 40%

      Now: 50%

    • Base DamageBuff

      Before: 100

      Now: 200

    • 1% Attack Speed ConversionBuff

      Before: 0.75 AD

      Now: 1 AD

  • ARAM Mayhem

    Adjusted

    Systems

    • Bonus crit chance above 100% grants 75% of that crit chance as Adaptive force if you don't already have a crit conversion.

    • Bloom hexgate selection radius reduced to match size of object to reduce accidental clicks

  • ARAM Mayhem

    Adjusted

    Bugfixes

    • Fixed a bug where Self Destruct did not make enemies Airborne.

    • Fixed Self Destruct's tooltip syntax.

    • Fixed a bug where Spiritual Purification was not clear on the damage dealt to nearby enemies.

    • Fixed a bug where Snowball Roulette's tooltip was not stating its intended function.

    • Fixed a bug where Snowball Roulette did not function while having the Biggest Snowball Ever Augment equipped.

Numbers taken from Riot Games' official patch notes. Read the full notes