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Patches,changes and analysis

Patch 14.18

Official notesGo to current patch
Champions
30
Buffs
11
Nerfs
19
Adjustments
7
Items
5

The analysis for this patch isn't available. The changes below are.

Affected champions30

R - Grandmaster-At-Arms

  • Base Armor GrantedBuff

    Before: 15/40/65Now: 25/50/75

  • Base Magic Resist GrantedBuff

    Before: 9/24/39Now: 15/30/45

  • On-Hit Magic DamageBuff

    Before: 60/110/160 (+60% AP)Now: 70/120/170 (+60% AP)

  • Armor Per Additional Champion HitBuff

    Before: 15/20/25 (+10% bonus AD)Now: 20/25/30 (+10% bonus AD) (note: 60% of this bonus is still gained as MR)

Change type
Sort

Items5

  • Bloodthirster

    Nerf
    • Ichorshield Shield Strength

      Before: 50-400 (levels 1-18) (aka 194-400 (levels 8-18))

      Now: 165-315 (levels 8-18)

    • LifestealNerf

      Before: 18%

      Now: 15%

  • Immortal Shieldbow

    Adjusted
    • Lifeline Shield Strength

      Before: 320-720 (based on level)

      Now: 400-700 (based on level) for melee champions and 320-560 (based on level) for ranged champions

  • Luden’s Companion

    Adjusted
    • Total CostBuff

      Before: 2900

      Now: 2850 gold

    • Ability PowerBuff

      Before: 95

      Now: 100

    • Ability HasteNerf

      Before: 25

      Now: 20

  • Shadowflame

    Adjusted
    • Ability PowerNerf

      Before: 120

      Now: 115

    • Magic PenetrationBuff

      Before: 12

      Now: 15

    • Max Health ThresholdBuff

      Before: 35%

      Now: 40%

    • Pet/DoT DamageNerf

      Before: 30%

      Now: 25% (note: non-pet/DoT damage is unchanged at 20%)

  • Stormsurge

    Adjusted
    • Magic PenetrationBuff

      Before: 10

      Now: 15

    • Passive Movement SpeedNerf

      Before: 8%

      Now: 5%

    • Stormraider Health ThresholdNerf

      Before: 35%

      Now: 25%

    • Squall Ranged Penalty

      Before: 10%

      Now: Removed

Runes1

  • Fleet Footwork

    Adjusted
    • HealingBuff

      Before: 5-100 (based on level) (+10% bonus AD) (+5% AP)

      Now: 10-130 (based on level) (+10% bonus AD) (+5% AP)

    • NEW

      healing is 60% effective for ranged users

    • Minion Healing RatioNerf

      Before: 20/10% (melee/ranged)

      Now: 15% for all users

    • Bonus Movement SpeedBuff

      Before: 15% for 1 second (melee/ranged)

      Now: 20/15% for 1 second (melee/ranged) (note: ranged users receive the movement speed bonus at 75% effectiveness)

Turrets1

  • Turrets

    Adjusted

    5-Minute Fortification Damage Reduction

    • Fortification Damage ReductionBuff

      Before: 75%

      Now: 85%

    Turret Plating and Bulwark

    • Bonus Armor and MR per Plate DestroyedBuff

      Before: 40

      Now: 50

    • 20-second Bonus Armor and MR on Plate DestroyedNerf

      Before: 45 per nearby enemy champion

      Now: 20 per nearby enemy champion

Numbers taken from Riot Games' official patch notes. Read the full notes