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Patches,changes and analysis

Patch 26.11

Champions
9
Buffs
11
Nerfs
7
Adjustments
6
Items
3

ULTY analysis

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Affected champions9

Q - H-28G Evolution Turret

  • Turret Attack RangeBuff

    Before: 530Now: 550

  • Turret Vision RangeBuff

    Before: 585Now: 650

  • NEW

    Turret Range: Turrets now gain 50 additional range against minions if nothing else is in range

E - CH-2 Electron Storm Grenade

  • Vision of target locationBuff

    Before: 1 secondNow: 1.25 seconds

Change type
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Support Adjustments11

  • Support Adjustments

    Buff
    • Damage Per Tick, Per GrubBuff

      Before: 3 / 9 / 12 || 1.5 / 4.5 / 6

      Now: 4 / 12 / 16 || 2 / 6 / 8

    • Summoned Voidmite HPBuff

      Before: 60% of Melee Minion

      Now: 100% of Melee Minion

  • Summon Aery

    Nerf
    • ShieldingNerf

      Before: 30 - 100 (Levels 1 - 18) (+10% bonus AD) (+5% AP)

      Now: 20 - 100 (Levels 1 - 18) (+10% bonus AD) (+5% AP)

  • Aftershock

    Adjusted
    • Armor and MR

      Before: 35 (+80% bonus)

      Now: 45 (+75% bonus)

  • Guardian

    Buff
    • CooldownBuff

      Before: 90 - 40 (Level 1 - 18)

      Now: 75 - 40 (Level 1 - 18)

    • Shield

      Before: 45 - 180 (+25% AP) (+5% bonus HP)

      Now: 40 - 150 (+20% AP) (+6% bonus HP)

  • Dream Maker

    Nerf
    • Blue Bubble Damage ReductionNerf

      Before: 75 - 255 (Level 1 - 18)

      Now: 50 - 194 (Level 1 - 18)

    • Blue Bubble Damage Reduction

      Before: Damage reduction affects the next non-0 instance of damage, regardless of how large it is

      Now: Damage reduction affects the next non-0 damage cast source (temporal carry-over)

    • Purple Bubble DamageNerf

      Before: 50 - 170 (Level 1 - 18)

      Now: 40 - 160 (Level 1 - 18)

    • Purple Bubble Damage

      Before: Damage triggers on hit, or on certain abilities / items

      Now: Damage triggers on next damaging attack or ability, reduced for AoE effects (i.e. Nami E)

  • Moonstone Renewer

    Adjusted
    • Fixed various bugs, including no longer double dipping on both heal / shield power and Grievous Wounds / Shield Reaver

    • Bounces now prioritize lower health allies

  • Imperial Mandate

    Adjusted
    • Build PathBuff

      Before: Fiendish Codex (850g) + Bandleglass Mirror (900g) + 500g = 2250g

      Now: Blasting Wand (850g) + Bandleglass Mirror (900g) + 650g = 2400g

    • Ability PowerBuff

      Before: 60

      Now: 65

    • Ability HasteNerf

      Before: 20

      Now: 15

    • Mana RegenBuff

      Before: 125%

      Now: 150%

    • REMOVED

      Unique - Coordinated Fire

    • NEW

      Unique - Control: Gain 15 Ability Haste for your abilities with Immobilizing effects

    • NEW

      Unique - Command: On immobilizing an enemy champion, mark them as 6% Vulnerable for 4s (Vulnerable enemies take % increased damage)

  • Echoes of Helia

    Nerf
    • Damage StoredNerf

      Before: 35%

      Now: 30%

  • Locket of the Iron Solari

    Buff
    • Armor and Magic ResistBuff

      Before: 25

      Now: 30

  • Knight’s Vow

    Buff
    • Damage RedirectionBuff

      Before: 12%

      Now: 14%

    • HealBuff

      Before: 10%

      Now: 12%

  • Zeke’s Convergence

    Adjusted
    • Frostfire Tempest

      Before: Triggers on Ult cast

      Now: Readies on Ult cast for the next 5 seconds, triggering the moment an enemy champion gets within the range or after 5 seconds

Items3

  • Experimental Hexplate

    Nerf
    • OverdriveNerf

      Before: On ulting, 50% bonus AS and 20% bonus MS for 8 seconds

      Now: Ranged: 35% bonus AS and 14% bonus MS for 8 seconds (unchanged for melee)

  • Heartsteel

    Buff
    • Damage To Permanent Health Conversion RateBuff

      Before: 8%

      Now: 10%

  • Statikk Shiv

    Buff
    • Attack DamageBuff

      Before: 40

      Now: 45

Runes1

  • Deathfire Touch

    Adjusted
    • Damage

      Before: Adaptive based on the user's AD vs AP

      Now: Magic Damage

Numbers taken from Riot Games' official patch notes. Read the full notes